
Four alumni were featured among the state¡¯²õ (PBN). The publication recognized six young entrepreneurs who are bucking the status quo in various technology sectors.
Kevin Nguyen
A 2019 graduate with a focus on information technology, Nguyen, 24, is the program assistant for UH ²Ñ¨¡²Ô´Ç²¹ esports, one of the fastest growing organizations on campus. Under the guidance of Nguyen and Nyle Sky Kauweloa, a communication and information sciences PhD student and head of the UH ²Ñ¨¡²Ô´Ç²¹ Esports Task Force in the , more than a dozen students assisted with tournament operations for four summer Overwatch League (OWL) tournaments and OWL¡¯²õ playoffs and grand finals, which were all hosted by UH ²Ñ¨¡²Ô´Ç²¹.
Nguyen says while he has helped propel the esports program into the national spotlight, he still has a lot more he wants to get done.
“In the collegiate esports program, I want to create a pathway for students to get jobs,” Nguyen said. “We¡¯re slowly getting there—one student got to work at Riot Games (a top esports publishing company) and another got to Valve (a major video game developer)—but I want to continue doing that. All this does is make me want to work harder. Although I got this award, I want to really prove it.”
Related UH News stories:
- UH ²Ñ¨¡²Ô´Ç²¹ hosts Overwatch League playoffs providing more student opportunities, September 21, 2021
- UH esports hosts Overwatch workshop ahead of 2 international events, July 6, 2021
- Overwatch, esports draw ‘passionate’ students from diverse majors, June 18, 2021
- Overwatch League provides hands-on experience for UH students, May 11, 2021
- Global elite Overwatch League teams to compete at UH, May 3, 2021
Austin Yoshino

Yoshino, 23, is the CEO and co-founder of Shaka Sports, a company creating an app for desktop and mobile devices for high school and youth athletes to have their games broadcast live via streaming video. The graduate tells PBN that he played baseball at ??ʻAiea High School and wants future athletes at his alma mater to have better opportunities to be seen by college recruiters.
Yoshino also made headlines during his undergraduate career at UH ²Ñ¨¡²Ô´Ç²¹ for a company he founded called Manaola Innovations, Inc. Inspired by his younger brother, Brandt, who has cerebral palsy, the company developed medical technology products including a technologically enhanced walking assistant device. Yoshino won several awards from the (PACE), and top honors in the Entrepreneurs¡¯ Organization Âé¶¹´«Ã½ Global Student Entrepreneur Award competition.
Related UH News stories:
- UH student-led startups awarded $40K, February 27, 2020
- Engineering student¡¯²õ award-winning invention inspired by brother¡¯²õ condition, November 13, 2019
- Entrepreneurial UH students win money, support, April 30, 2019
- Customizable walking device wins innovation challenge, December 5, 2018
Lauren Pierce and Spencer VanDerKamp
Pierce and VanDerKamp, both 23, launched ReelFresh, a mobile app that connects small-scale fishermen directly to consumers. Its goal is to support Âé¶¹´«Ã½ fishermen while increasing consumer access to fresh, local seafood.
The pair came up with the idea and received a major funding boost as UH ²Ñ¨¡²Ô´Ç²¹ students—Pierce majored in and VanDerKamp studied . They fished and sold their catch as a way to earn extra money while attending school. They sold directly to friends, but as their network spread and became more challenging to manage, they came up with the idea of a mobile app.
In 2020, they won third place in the hosted by PACE. The prize included a $2,500 cash award, and more than $8,000 in legal, marketing, design and startup support services. The next year, they were accepted into PACE¡¯²õ program, and received $10,000 to advance their venture, along with startup guidance from hand-selected advisors.
Related UH News stories:
- More than $30k awarded to kickstart student-led businesses, July 20, 2020
- Startups awarded more than $60k in prizes in 1st virtual competition, May 13, 2020
This recognition serves as an example of UH ²Ñ¨¡²Ô´Ç²¹¡¯²õ goals of (PDF) and (PDF), two of four goals identified in the (PDF), updated in December 2020.
